# Reward Types

Eight different reward types can be configured per advancement.


#

A. Command Rewards

Executes console commands when an advancement is completed.

hasReward: true
rewards:
  - give %player% diamond 5
  - say %player% just completed an advancement!
  - {command: "give %player% diamond 1", chance: 0.5, delay: 20}

Advanced syntax: Use JSON-like format for chance-based and delayed commands.

  • chance: 0.0 to 1.0 probability
  • delay: Delay in ticks (20 ticks = 1 second)

#

B. Money Rewards (Vault)

Gives money to the player on completion. Requires Vault + an economy plugin.

money:
  enabled: true
  amount: 100.0

#

C. Item Rewards

Gives items directly to the player's inventory. Overflow drops at the player's location.

rewards-items:
  '0':
    material: DIAMOND
    amount: 3
    name: '&b&lReward Gem'
    lore:
      - '&7A special reward'
    enchantments:
      SHARPNESS: 5
    customModelData: 1001
  '1':
    material: NETHERITE_INGOT
    amount: 1

#

D. Permission Rewards (LuckPerms)

Grants permissions to the player on completion. Requires LuckPerms.

rewards-permissions:
  - premiumadvancements.vip
  - some.other.permission
rewards-permission-enabled: true

#

E. PlayerPoints Rewards

Gives PlayerPoints on completion.

rewards-playerpoints: 50

#

F. Random Reward Pools

Weighted random selection from a pool of rewards.

rewards-pools:
  epic_loot:
    picks: 1                              # Number of rewards to select
    rewards:
      '0':
        command: give %player% netherite_sword 1
        weight: 1                         # Higher weight = more likely
        chance: 0.3                       # 30% chance if selected
      '1':
        command: give %player% diamond_block 5
        weight: 3
      '2':
        command: give %player% golden_apple 5
        weight: 2
        delay: 40                         # Delay in ticks

Selection logic: Rewards are selected without replacement, weighted by the weight field. Each selected reward then rolls its individual chance (if set).


#

G. Broadcast

Broadcasts a message to all players when completed.

broadcast:
  enabled: true
  message: '&5&l%player% &dcompleted the advancement &5&l%advancement%&d!'

Placeholders: %player% and %advancement% are supported.


#

H. Discord Webhook

Sends a customizable Discord embed when completed.

webhook-enabled: true

The global webhook URL and embed template are configured in webhook.yml. This toggle is per-advancement and only works when the global toggle is enabled.